I've just finished Out of Hell and I must say I'm truly impressed by the amount of work that has been put into it. Sure, the FPS tends to drop a lot, there are some bugs and glitches and I had to restart a level several times just because I went into a 'sticky' spot but what is amazing that I actually did restart the level and did so several times, despite being annoyed so much by it. This means that the gameplay is great. I love the Resident Evil feel the game has and I like the fact that dialogues are only written. It just gives the game that old school feel ^^ The story near the end got confusing and at the very end turned out to be a big bummer because there was a lot of room to evolve it (especially after you find that 'sacred room' where a guy writes in the notebook how he needs to save the world etc. I thought till the very end I was supposed to be the 'scout'. As I see it the game cuts away from past to present in the middle of the hero returning with the fuel and kind of forgets to tell the rest of the story so I had no idea why I ventured to the slaughter house near the end. Overall though, the game is awesome. Awesome and certainly inspiring.
My suggestion:
Can we expect some sort of an article or, better yet, a series of articles about behind-the-scenes stuff, explanations on how you learned to mod throughout the years, which tools you used, your techniques etc? Being a modder myself I am quite curious how you managed to make so many fitting models without eventually killing yourself and where you got the references
Btw. Stuff I write usually makes more sense but it's 1AM and I'm really tired...


